You get ten seconds.We spend months on them.
Someone who owes you nothing opens your site, turns your box over, or gets to slide four. Ten seconds later they have decided what kind of company you are, and they are usually right. We build the things that survive that ten seconds.
See what we've madePick your problem
Whatever brought you hereis one of these nine.
The name, the mark, and the rules that keep them alive. Decided once, properly, so nobody has to decide it again at four on a Tuesday afternoon.
01
Brand identity
The logo is the smallest part. We build the mark, the type, the colour and the rules that hold it together once fifty people are using it without you.
- Logo & wordmark
- Type and colour
- Guidelines
- Launch kit
02
Event identity
Six metres tall behind a stage and eleven millimetres wide on a lanyard, in the same afternoon. It has to survive both without anyone redrawing it.
- Naming & key art
- Stage & environment
- Signage
03
Packaging
The shelf is the last honest test of a mark. Structure, print and finish, specified tightly enough that the factory cannot quietly ruin it.
- Structure & dielines
- Print specification
- Finish & material
- Unboxing
The surfaces people use without thinking about them. Built for the volumes you will actually carry, not for six tidy rows of demo content.
01
Product UI/UX
Interfaces people get through without noticing. We find where yours loses them, then design the flows, screens and system that stop it happening.
- Audit & flows
- UI design
- Design system
- Prototype
02
SaaS dashboards
Dense data made legible: tables, filters, charts and empty states designed at the volume you will really have on a bad Monday.
- Information model
- Data visualisation
- Component library
- Dark mode
03
Websites
Sites that load fast, read clearly and survive your next rebrand. Designed and built, or designed and handed over clean.
- Art direction
- Responsive design
- Build
- CMS handover
What meets people before you do. All of it has to be believed on sight, by someone who is not going to give it a second look.
01
Illustration
Drawn, not licensed. A visual language nobody else can buy, for the places where a photograph would say nothing at all.
- Visual language
- Spot & editorial
- Character & icon
- Usage rules
02
3D & motion
Renders and animation that give a flat brand somewhere to stand. Made in-house, so it matches the identity instead of orbiting it.
- Product renders
- Brand animation
- Real-time 3D
- Sound
03
Pitch decks
The argument first, the slides second. We shape what you are actually saying, then design it so the room follows without you reading it aloud.
- Story & structure
- Slide design
- Data slides
- Editable template
The ones we can show you.
How it'll go
Four stages, and you're in all four.
01
Diagnose
A week of looking before anyone opens Figma. What the business needs, where the current thing breaks, and what winning would actually look like.
02
Direct
Two or three directions, far enough apart to be a real choice. You pick one and we take it all the way. No committee, no averaging.
03
Build
Weekly working sessions, not a reveal at the end. You see it while it can still change, which is the only time feedback is cheap.
04
Hand over
Files organised, system documented, developers briefed. You leave able to keep going without us on retainer forever.
Who you'd be working with
Two people, three rules, no account manager.
There is nobody here to pass you along to. You will meet all three of the rules below before you have signed anything, and probably in the first call.

It has to hold
A logo drawn in an afternoon looks like a logo drawn in an afternoon, forever.
We build at the density the thing actually needs, systems rather than artefacts, so it still stands up when we are long gone and somebody else is running it.

We cut first
Most design problems are solved by removal.
We would rather ship one idea carried all the way than five arranged politely, and we will argue for the smaller engagement when the smaller engagement is the right one.

You bring the light
Nothing here shows itself all at once.
Move your cursor and the wall behind this page gives up what is carved into it. Stop, and it settles back. That is not decoration, it is the argument: what you find depends entirely on where you point.
Before you shortlist
Why you'd pick us over the other three.
Nobody hands you down
The people in the pitch are the people doing the work. Nothing gets passed to a junior the week after you sign.
We diagnose before we design
We will tell you if your problem is not a design problem. Twice this year that meant quoting less than we were asked to.
One team, brand and product
The same hands do the identity and the interface, so your product looks like your brand instead of like a different company built it.
Three clients at a time
A hard cap, and the reason you get an answer the same day. Your work never sits in a queue behind somebody bigger.
How you'd start
Three doors. Same two people behind each.
Whichever one you open you get senior hands, a fixed weekly rhythm, and an invoice with nothing surprising on it. Only the size of the bet changes.
Project
4 to 12 weeksA defined outcome with an end date
Fixed scope, fixed fee.
- Scope agreed before we start
- Two directions, then one taken all the way
- Working files, and two weeks of support after
40 / 30 / 30 on booking, direction and handover. Both of us throughout.
Sprint
2 weeksYou need momentum, not a contract
One problem, everything else paused.
- A written diagnosis of what is actually wrong
- One direction resolved far enough to test
- A recorded walkthrough you can forward
Paid in full up front. One of us, full attention.
Partner
Monthly, rollingDesign is continuous, not a phase
A standing share of the studio, every month.
- A fixed share of studio capacity
- A living design system, maintained
- Same-day answers in your channel
Monthly in advance, three-month minimum, 30 days to cancel.
Every engagement opens with a paid diagnostic week, and you keep the findings whatever happens next. If we turn out to be the wrong studio for this, you walk away with them and we part on good terms.
From the other side
They were where you are.

In week one they told us our problem was not the logo. Nobody else we had spoken to was willing to say that, and it saved us a rebrand we did not need.
Priya Raghunathan
Head of Brand, Celestia

Three studios pitched. Temune were the only ones who came back with a question instead of a mock-up, and the only ones who understood the product by the second call.
Daniel Okonkwo
Co-founder, Meridian

We could not tell them the name, the market, or what the product did. They built us an identity anyway, and it is the one we launched with nine months later.
Ishaan Kapoor
Founder, Stealth fintech
Before you ask
The questions you're already asking.
What does a project cost?
It depends on what you are building, so we price each project to its own scope rather than publishing bands that fit nobody. Tell us what you have in mind at hello.temune@gmail.com - what it is, where it is stuck, and roughly when you need it - and you get a real number after one call, not a range after four.
How long does it take?
A deck is two weeks. An identity is six to eight. A site is eight to twelve, depending on whether we build it. A product engagement is ongoing. We do not quote timelines we have not hit before.
Do you build, or only design?
We build websites. This one is ours, front to back. For product we design and hand off to your engineers with a documented system and whatever pairing time it takes to land it.
What do you need from us?
One decision-maker who can say yes, an hour a week, and honesty about the constraints. Projects stall on approval chains far more often than on design.
Do you work with early-stage companies?
Often. Sprints exist for exactly that: senior work at a scope you can afford, instead of a junior team on a long contract.
Where are you?
Remote, and built that way rather than scattered by accident. We work with clients wherever they are and keep hours that overlap with yours instead of asking you to keep ours. Most of the people we have worked for have never been in the same room as us.
Start a project
Tell us what you're building
Where it is now, where it needs to get to, and roughly when. We answer every enquiry within one working day, with a real opinion rather than a calendar link.





